No run repeats.
Rooms, enemies, traps, treasure, and bosses form a new route on every expedition.
Explore shifting ruins, fight on an initiative clock, and choose which treasure deserves one of the few places in your pack.
Rooms, enemies, traps, treasure, and bosses form a new route on every expedition.
Move freely across the grid. When steel meets bone, initiative begins: move once, then attack, cast, shoot, or use an item.
Every item occupies a slot. Dropped loot can be recovered on the current floor, but leaving seals the dungeon forever.